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Hot Wheels: Ultimate Racing is a game developed by Italian company Raylight Studios and published by DSI Games for the PlayStation Portable (PSP) released  on June 19th 2007, Hot Wheels Ultimate Racing is a game with over 26 cars and 11 tracks.

Gameplay[]

Hot Wheels Ultimate Racing Gameplay

Gameplay of Ultimate Racing on Metropolis

Hot Wheels Ultimate Racing features 26 vehicles based on Hot Wheels toy cars. The game features 11 courses, each one resembling real Hot Wheels toy racetracks. The courses are divided across four areas: Death Valley, Jungle, Metropolis, and Volcano. Each level features a major trap or enemy that must be avoided, such as giant boulders, a giant scorpion, and a giant octopus. The player can use turbo boosts to speed up in races, and slow-motion to safely drift around corners; both abilities are depleted as they are used, and can be refilled by landing specific giant jumps or by avoiding the traps and enemies in each level. Performance upgrades, including better acceleration, improved handling, and new tires, can be won from races.

Hot Wheels Ultimate Racing features four gameplay modes. In Quick Race, the player may choose any track on which to race. In Survival mode, the player must win races that become increasingly difficult. In Time Trial mode, the player must race against a time limit. In Collector mode, the player is the sole vehicle and must collect golden medals scattered around a racetrack. The game also includes a local multiplayer mode for up to four people.

Playable Vehicles[]

  1. Blastous
  2. Brutalistic
  3. Bully Goat
  4. Burl-Esque
  5. CUL8R
  6. Dieselboy
  7. Firestorm
  8. Formul8r
  9. Hammer Sled
  10. Horseplay
  11. Itso-Skeenie
  12. Low C-GT
  13. Low Carbs
  14. Mid Drift
  15. Overbored 454T
  16. Paradigm Shift
  17. Pharodox
  18. Phastasm
  19. Preying Menace
  20. Quad Rod
  21. Sir Ominous
  22. Slider
  23. SpecTyte (Has a wrong name as High Voltage)
  24. Split Decision
  25. Stockar
  26. Symbolic

Trivia[]

  • Hot Wheels: Ultimate Racing shares some assets with the AcceleRacers TV series, including some of the track hazards and monsters. According to employees at Raylight Studios, this is because Mattel did not provide the team with any assets or concepts to use as a foundation for the game's development, so they took inspiration from the aforementioned series.
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