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Box art.

Hot Wheels: Stunt Track Challenge is a racing video game released on November 9, 2004 for PlayStation 2, GBA, PC, and Xbox.

The Game[]

You start with 3 cars:

There are 6 episodes in the game, and each of these episodes have stunt challenges, mini-games and races.

When you win a race, you unlock a wheel type. When you win a game break you unlock different decals. After the end of the episode, depending on your score, you unlock a car. If you finish in second or third, you unlock a car. By finishing first, you unlock another car.

When you finish all episodes in first, you unlock a gold version of one of the in-game cars.

List of cars featured in Hot Wheels: Stunt Track Challenge[]

Sport Cars[]

Muscle Cars[]

Heavy Cars[]

Gold Cars[]

Challenge Cars[]

Game Break Cars[]

Races[]

Jurassic Jam[]

  • Terror Saur
  • Dinosaur Boneyard

Spider Alley[]

  • Black Widow’s Nest
  • Insect Hive

Bucanneer Bay[]

  • Whiteskull Cliffs
  • Monsters of the Deep

Tiki Island[]

  • Jungle Snakepit
  • Gator Forest

Zero Gravity Zone[]

  • Solar Strip
  • Satellite Mission

Lava Land[]

  • Fire Mountain
  • Volcano Battle

Opponents[]

Despite they aren’t physically seen or there is not other information of them, the names of the drivers of the opponent cars are featured on a list that appears after every challenge or race, these are:

  • Aleks Gwozjowski (Episodes 1 to 3)
  • John Killidge (Episodes 1 to 2)
  • Sammy Sun (Episode 1)
  • Hab Rallet (Episode 1)
  • Kick Rolls (Episodes 1 to 2)
  • Seth Crooks (Episode 2)
  • Stino Simonetta (Episode 2)
  • Louis Oliver (Episode 2 to 3)
  • Jake Fisher (Episode 3 to 4)
  • Solomon Smith (Episodes 3 to 6)
  • Elmer Tilt (Episode 3)
  • Bim Kurrows (Episode 4)
  • Ozzie Jones (Episode 4)
  • Chris Brocking (Episodes 4 to 5)
  • Kim Xia (Episode 5)
  • Bernard Bowles (Episodes 5 to 6)
  • Hideo Matsuhiro (Episode 5)
  • Alex Frith (Episode 6)
  • Rob Batter (Episode 6)
  • Diego Gonzales (Episode 6)

Notes[]

  • The graphics and sound effects are similar to those from Hot Wheels World Race.
    • On this note, the majority of the cars featured in this game were also available in World Race.
  • If the player chooses one of the cars used by the opponents on it’s default settings, the opponent’s car will change it’s base color in order to be differentiated from the player’s car

GBA Version[]

The GBA Version of Stunt Track Challenge differs from the console version in the following aspects:

You start with one car:

Cars are unlocked after winning each race featured in the Game Show mode.

There are only 3 opponents instead of 5.

There are four Power-ups that can be picked-up by either The Player or the AI cars during a race:

  • Repulsor: Makes other cars spin off to the side of the road.
  • Magnet: Causes cars to be pulled towards the user’s car and make them crash.
  • Force Field: Stops other cars from using Repulsors and Magnets against the user’s car.
  • Jet Boost: Improves user’s steering making it easier to drive around corners.

After winning each race or challenge in game show, the player is awarded with a password that if used, the player can play from the last unlocked point when turning on the console.

Maps are shared for both race tracks of each episode, however some entries and exits are blocked on each track in order to change it a little bit. In the second race, the route goes in the opposite direction to the first one. Fragments of these maps are used for the challenges.

There’s a two game modes exclusive to this version:

  • Stunt School:
    • This mode serves as a tutorial for the game
    • Stunt School has a unique unnamed track.
  • Champions League:
    • Hard mode for racing.
    • In-universe, the player is racing against previous Stunt Track Challenge Champions.

Car Select is available for challenges. As a result cars that in the console version only can be used for challenge, they can be used for racing and vice-versa.

All Challenges have a standard sountrack which is also used for Stunt School.

There are three Challenges and two races per episode.

Challenges are different from the Console version. Some names are reused from the console version (Like Freestyle, Speed Freak and Airbone) while some challenges like Tower Climb and Game Breaks are scrapped.

Arcade mode has the following modes:

  • Quick Race:
    • The player is given a random race with a random car.
  • Check Point Challenge
    • This mode is similar to the racing mode from the Console version. The player has to win the race and don’t let their time to reach zero by passing through many checkpoints scattered in the track.
  • Test track
    • The player can practice their skills without opponets and unlimited laps.

Multiplayer mode has the following dynamics:

  • Timed Race
    • Wins who made less time
  • Points Race:
    • Wins who has more points

Unlike the Console version, the cars are uncategorized in the GBA Version. They cannot be customized like the console version but save for the gold car, they have two color pallets.

The cars that on each port of the console version were the Gold Cars are featured in the GBA version but lose their status as Gold Cars.

List of cars featured in Hot Wheels: Stunt Track Challenge GBA[]

Races[]

Jurassic Jam[]

  • T-Rex Valley
  • Dinosaur Boneyard

Spider Alley[]

  • Black Widow’s Nest
  • Insect Hive

Bucanneer Bay[]

  • Whiteskull Cliffs
  • Monsters of the Deep

Tiki Island[]

  • Jungle Snakepit
  • Gator Forest

Zero Gravity Zone[]

  • Solar Strip
  • Satellite Mission

Lava Land[]

  • Fire Mountain
  • Volcano Battle

Notes[]

  • For an unknown reason, the name of the first Jurassic Jam race is changed from Terror Saur to T-Rex Valley, the other races names are keep the same as the console version.
  • Zero Gravity Zone and Lava Land race have soundtracks that are very different from the ones used in the console version. The rest of the Maps have 16-bit versions of their sountracks.
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